Today, there are two 3D-enabled mobile phones on the market in North America: the LG Optimus 3D, and the HTC Evo 3D. But that number is expected to reach 148 million, counting all types of mobile devices, by 2015.
In addition to smartphones, which may arguably be just a small piece of the pie, 3D-enabled mobile devices will include things like notebook PCs, tablets, and handheld gaming consoles. According to In-Stat, by 2015, nearly 30% of all handheld gaming consoles will be 3D. By next year, notebook PCs are poised to become the first 3D-enabled mobile device to reach one-million units. And 18% of all tablets will be 3D-enabled by 2014.
3D implementation on mobile devices is still in its infancy, and expected to continue to evolve as imaging sensors and processing systems continue to improve.
"Despite the advances in the technology, adoption of 3D in mobile devices is still likely to be relatively slow due to limitations in content, the potential of eye strain and headaches from viewing 3D content by some, and the additional cost for 3D content and devices," says Jim McGregor, Chief Technology Strategist. "Although 3D has been around for decades, the current technology is new and advanced. And, as with any new technology, adoption will increase as the ecosystem matures, costs come down, and the ability to capture 3D is combined with innovative mobile applications, which is likely to be in the 2013 to 2015 timeframe."
Some key companies already involved in autostereoscopy mobile technology include Nintendo, Fuji, GoPro, Sony, ViewSonic, LG, Toshiba, Fujitsu, HP, Asus, Lenovo, Dell, HTC, and Sharp.